![]() Problems with Minecraft character height in Blender whilst the calculations may be correct in a absolute sense, it does not necessarily mean they relate to the character actually being the determined height in-game because, as a dynamic entity, it could be being resized/rescaled in-game for any manner of reasons to look slightly shorter or larger even though its underlying dimensions are fixed (similar to the way Blender can 'Scale' an object whilst leaving its underlying dimensions untouched). *It's important to note these measurements assume textures and their respective distribution across surfaces is uniform for all world and character objects alike, i.e. Again at face value, the 64 x 32 pixel PNG breaks down to (in pixels) Īnd using the above calculated unit of measurement, in centimetre this represents ( x 6.25cm = ) įor a total height of exactly 2m (200cm), the height of two building blocks (as seen in-game, notwithstanding camera angle). With this unit of measurement calculated it's then possible to work out Minecrafts player size based on the pixel distribution of the texture assigned to it. This means each pixel, at face value, represents 6.25 centimetres exactly (100cm / 16 = 6.25cm). By default the blocks that make up the Minecraft world are regarded as being one cubic metre in size, and textured with a 16 x 16 pixel image. It depends how the unit of measurement is defined. ![]() Minecraft Character ref for Blender 2.8+ ![]()
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